class TheFallenMight_CameraProperties extends Object
HideCategories(Object);

// Map View camera position
var(CameraProperties) vector MapCamPosition;
// Map View camera rotation
var(CameraProperties) rotator MapCamRotation;
//Offset Distance from PC
var(CameraProperties) float CamOffsetDistance;
// Minimum high level of the PC
var(CameraProperties) float CamMinDistance;
// Maximum high level of the PC
var(CameraProperties) float CamMaxDistance;
// Camera zoom Tick
var(CameraProperties) float CamZoomTick;
//Camera Panning Speed
var(CameraProperties) float CameraPanningSpeed;
//Maximum Panning Speed
var(CameraProperties) float CameraMaxPanningSpeed;
//Acceleration of Panning Speed per step
var(CameraProperties) float CameraPanningAcceleration;
// Maximal position of the PC in the world coordinates
var(CameraProperties) vector WorldMaxPos;
// Minimal position of the PC in the world coordinates
var(CameraProperties) vector WorldMinPos;


DefaultProperties
{
}
